Weight Classes:
Flyweight: upto 125lbs
Bantamweight: over 125lbs. - 135lbs.
Featherweight: over 135lbs. - 145lbs.
lightweight: upto over 145 lbs. - 155lbs.
welterweight upto: over 155lbs. - 170lbs.
middleweight upto: over 170lbs. - 185lbs.
Light heavyweight upto: over 185lbs. - 205lbs.
Heavy Weight upto: over 205lbs. - 265lbs.
MMA Rules
Bout duration: All non-championship bouts shall be three rounds.
All championship bouts shall be five rounds. Rounds will be five minutes in duration.
A one-minute rest period will occur between each round.
Ways to win:
1.Submission by: Physical tap out. Verbal tap out.
2. Technical knockout by the referee stopping the contest.
3. Doctor Stoppage.
4. Decision via the scorecards, including: Unanimous decision. Split decision. Majority decision. Draw, including: Unanimous draw. Majority draw. Split draw.
5. Technical decision.
6. Technical draw.
7. Disqualification.
8. Forfeit.
9. No contest.
Legal Submission
All ankle locks, all knee locks, all arm locks, most strangles and chokes (see fouls)
Legal strikes
All punches to the body and head, standing up and on the ground. Elbow strikes standing up and on the ground (Except downwards using point of elbow.) All kicks to the inner and outer thigh, body and head. Knees to the head standing only, and just to the body on the ground.
Stale Mates
If both fighters are locked together for a duration of time, and under the referees opinion are not being active enough, both fighters will be stood up and told to start again.
IF the fight is stopped of a medical check or any other reason, the fighters will be placed back in the exact position the fight was stopped in.
Survival ultimate KickBoxing Rules:
All non-championship bouts shall be three rounds.
All championship bouts shall be five rounds.
Rounds will be three minutes in duration.
A one-minute rest period will occur between each round.
Ways to Win:
1. Technical knockout by the referee stopping the contest.
2. Doctor Stoppage.
3. Decision via the scorecards, including: Unanimous decision. Split decision. Majority decision. Draw, including: Unanimous draw. Majority draw. Split draw.
4. Technical decision.
5. Technical draw.
6. Disqualification.
7. Forfeit.
8. No contest.
Legal Strikes
1. All Kicks and Punches are allowed.
2. Knees are allowed only below the shoulder line (No strikes are allowed to the groin or joints -Knees- of the leg)
3. In TRUE Muay Thai as with these rules, FLASH KNOCKDOWNS where the knocked down fighter rises up immediately after being knocked down are NOT COUNTED AS A KNOCKDOWN OR STANDING 8 COUNTS.
4. ELBOW STRIKES (except as specified as above)
5. Clinching is allowed as long as 1 fighter is ACTIVE WITHIN the clinch. If there is inactivity for a period of 3 seconds, the referee will break the fighters.
6. NECK WRESTLING: If in a clinch with arms around each others shoulder, as to deliver or defend from an elbow strike, twisting the opponent using the upper body in such a way that you will fall to the ground is allowed. By using neck and shoulder manipulation, you can spin and throw/dump an opponent to the canvas without using any part of your body as a barrier. This is fully legal.
7. PLOWING: Fighters are allowed to catch their opponent’s leg and take 1 step forward. After 1 step, the fighter holding the leg must STRIKE before taking a second step or more or let go! You can "dump" a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 2 steps. You can also catch under their knee while they are doing a swing knee and topple them over backwards but must do so within 2 steps.
8. LEGAL TRIP: If you position your foot next to your opponent and twist them over your foot you must clear the leg as your opponent falls or it is an illegal trip. An athlete CAN spin or pull an opponent over the inside or outside of the leg and dump him on the ground. However the leg being used to manipulate and dump the opponent to the ground can NOT stay in that position as the opponent goes to the floor. If it is set and stays in that position, that too is an illegal throw (tripping). In other words, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Strangely, this means an athlete can trip over a leg but must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.
Additional illegal strikes and moves for kick boxing
1. No throws
2. No Spiking downward elbows as well as rising elbows.
3. Taking an opponent around the waist with both arms and twisting them off balance so they will fall.
4. Stepping on a fallen opponent.
5. It is considered an Intentional foul when a fighter plans, with the sole intention, of falling on top of their opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident
6. ILLEGAL TRIP: If you position your foot next to your opponent and twist them over your foot it is a illegal trip.
7. LIFTING: You can NOT in any way lift an opponent off of the ground to throw them. POINTS CAN BE DEDUCTED OF CONTINUIOUS FOULING
Rules which apply to btoh MMA fighting and Survival ultimate kickboxing:
Fouls:
1.Butting with the head.
2. Eye gouging of any kind.
3. Biting.
4. Hair pulling.
5. Fish hooking.
6. Groin attacks of any kind.
7. Putting a finger into any orifice or into any cut or laceration on an opponent.
8. Small joint manipulation.
9. Striking to the spine or the back of the head.
10. Striking downward using the point of the elbow.
11. Throat strikes of any kind, including, without limitation, grabbing the trachea.
12. Clawing, pinching or twisting the flesh.
13. Grabbing the clavicle.
14. Kicking the head of a grounded opponent.
15. Kneeing the head of a grounded opponent.
16. Stomping a grounded opponent.
17. Kicking to the kidney with the heel.
18. Spiking an opponent to the canvas on his head or neck.
19. Throwing an opponent out of the ring or fenced area.
20. Holding the shorts or gloves of an opponent.
21. Spitting at an opponent.
22. Engaging in an unsportsmanlike conduct that causes an injury to an opponent.
23. Holding the ropes or the fence.
24. Using abusive language in the ring or fenced area.
25. Attacking an opponent on or during the break.
26. Attacking an opponent who is under the care of the referee.
27. Attacking an opponent after the bell has sounded the end of the period of unarmed combat.
28. Flagrantly disregarding the instructions of the referee.
29. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury.
30. Interference by the corner.
31. Oils applied to the body.